using UnityEngine;

public static class VariousInfo
{
	public static CloakInfo[] cloakInfo = new CloakInfo[15]
	{
		new CloakInfo
		{
			c = new Color32(0, 0, 0, 0),
			name = "无斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, 80, 0, byte.MaxValue),
			name = "腐烂斗篷"
		},
		new CloakInfo
		{
			c = new Color32(80, 0, 0, byte.MaxValue),
			name = "恶臭斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, 0, 80, byte.MaxValue),
			name = "新手斗篷"
		},
		new CloakInfo
		{
			c = new Color32(100, 0, 180, byte.MaxValue),
			name = "魔法师斗篷"
		},
		new CloakInfo
		{
			c = new Color32(byte.MaxValue, byte.MaxValue, 0, byte.MaxValue),
			name = "闪亮斗篷"
		},
		new CloakInfo
		{
			c = new Color32(byte.MaxValue, 0, byte.MaxValue, byte.MaxValue),
			name = "女巫斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, byte.MaxValue, byte.MaxValue, byte.MaxValue),
			name = "海洋斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, byte.MaxValue, 0, byte.MaxValue),
			name = "森林斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, 80, byte.MaxValue, byte.MaxValue),
			name = "天堂斗篷"
		},
		new CloakInfo
		{
			c = new Color32(byte.MaxValue, 0, 0, byte.MaxValue),
			name = "火焰斗篷"
		},
		new CloakInfo
		{
			c = new Color32(174, 0, byte.MaxValue, byte.MaxValue),
			name = "魔法骑士斗篷"
		},
		new CloakInfo
		{
			c = new Color32(90, 90, 90, byte.MaxValue),
			name = "暗影斗篷"
		},
		new CloakInfo
		{
			c = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue),
			name = "神秘斗篷"
		},
		new CloakInfo
		{
			c = new Color32(0, 0, 0, byte.MaxValue),
			name = "恶魔斗篷"
		}
	};

	public static string[] hiddenBossSpeechList = new string[7] { "你将死去！", "你将如何死去？", "你赢不了我！", "你杀不了我！", "你们不是对手！", "我比你差远了！", "去死吧！" };

	public static int[] hiddenBossAppearHighscoreList = new int[15]
	{
		7000, 9000, 11000, 13000, 14000, 15000, 16000, 17000, 18000, 19000,
		20000, 21000, 22000, 23000, 24000
	};

	public static float[] ikGravityScale = new float[6] { 1.5f, 1f, 1.5f, 1.2f, 3f, 2.5f };
}
